![]() Dirk manages to find the princess and goes into battle with Singe, largely mirroring the original arcade's version of the fight. Daphne explains to Dirk how the wizard has become extremely powerful and would be undefeatable without the help of the Dragon Essences: magical objects that grant their users abilities and are each guarded by the strongest beings in the castle. Daphne is taken through a portal, but leaves behind an amulet that allows her to talk to Dirk as he works his way through the castle withholding her. Dirk sees this as he is riding his horse, Bertram, and unsuccessfully tries to rescue her. The story starts as the Princess Daphne is captured by the dragon Singe commanded by the wizard Mordroc. Treasure is also brought into the game to act as optional challenges to complete collecting all 100 treasures unlocks extra gameplay options such as unlimited mana, alternate character skins, and faster sword charging for use when the player starts a new game. A crossbow is also introduced and is used as an alternative weapon and resourceful object for puzzles. Health and Mana meters are also introduced and can be given upgrades throughout the game. New mechanics are introduced by the Dragon Essences that grant new powers. Many of the rooms seen in the original are seen again, though some are modified. A mostly linear exploration of the castle is broken up with boss fights, many of which are characters from the original arcade game, but not all. The game is the first in the series to host non-restricted movement for the player. The game uses cel shading to mimic the style of the hand-drawn art of 1983 game. Animator and director Don Bluth, who produced the cartoon animation for the original Dragon's Lair, produced new animated sequences for the opening and ending of the game. Many of the characters and locations from the 1983 original make appearances in the game, along with new puzzles, rooms and enemies. It is based on 1983 arcade video game Dragon's Lair and follows a similar story: Dirk the Daring must enter the evil wizard Mordroc's castle to rescue Princess Daphne from Singe the Dragon. Dragon's Lair 3D: Return to the Lair (titled Dragon's Lair 3D: Special Edition in Europe) is an action-adventure game released in 2002 by Ubisoft.
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I'm someone who likes to dip in and dip out without alerting a single guard, or even better, snuff out blunders as they happen. To each their own, but for me, chaos is the least interesting part of a heist. The van is a staple: crime doesn't happen if you don't chuck bags into a van. One saw us kill a gang leader, then run back to the van. Get into a warehouse, stuff jewels into bags, then get back to the van. For instance, a standout mission involved getting onto a cruise ship, then stuffing cocaine dotted around the ship into bags, and making off with the booty unscathed. ![]() Crime here isn't so much a puzzle to be solved through elaborate means, but more of a multi-step process pulled from a bucket of activities, which are then popped together in different combinations a Kray Twins Lego set, if you will. The game, or the game mode I played, seemed more akin to, say, Payday's routine heisting. It's a bit like Rainbow Six: Extraction in that regard.Ĭrime Boss isn't an immersive sim. If all of your characters run out of lives, then they'll be replaced by a range of basic folks until the others recover between missions. I opted for the brick, because it emanated strong immersive sim energy. They all have a set number of lives, so if they die multiple times they'll be out of action for a while, and each comes equipped with a primary and secondary weapon, as well as a slot for a grenade or a brick or a flashbang to prevent death from happening. Most look like they've modeled themselves on the 3rd Street Saints. They have excellent names that all sound like they belong to Jason Statham characters, like Bricks and Yakult and Shelf (okay, I made up Yakult and Shelf, but you get it)". ![]() When you party up with mates, you get to select a character first. I'm into a mode that lets you let rip with your pals without getting tangled up in everything else. All you unlock here are further "mini-campaigns" and teammates for Crime Time. You're not getting much story here, which is fine! The point of the mode seems to be more in chucking some cocaine into a van with your mates, all without the grind that comes with the other two modes. You can play this with up to three other players, or solo with bots if you'd prefer, and they're more like short heist missions stitched together by very brief snippets of Madsen's 90s face pushing out crime words. Urban Legends is made up of what they call "mini-campaigns", but that's maybe a touch generous. In Baker's Battle, you can pick and choose the territories you want to fight over. Crime Time, seemingly, will help you outrun the lad. But as you earn Boss Levels and money from previous runs, you'll unlock new characters and perks that make fleeing from Norris a bit easier. Losses are at the hands of Chuck Norris, a policeman who picks up on the "evidence you leave" between each mission (whatever this means), and will apprehend you without much trouble early on. Playthroughs are your attempts to become the kingpin of Rockay City by doing varying difficulties of crime and taking over turf in the process. ![]() Baker's Battle is the bulk of the game and singleplayer only, while Crime Time is either a singleplayer or co-op blast through missions that'll earn you money to spend in Baker's Battle, I think? Bear with me here, as I am working from snippets of B-Roll, some printed out slides, and an eight-minute video presentation.įrom my understanding, Baker's Battle is structured similarly to a roguelike, where you dip into multiple playthroughs, lose, get stronger, and eventually win. I played roughly two hours of Urban Legends – the least important of the bunch, it turns out. ![]() The game has three modes: Baker's Battle, Crime Time, and Urban Legends. Unless the other two modes wrap up its action in more interesting ways, I'm unsure whether I can see Crime Boss racking up the cash when it releases next month. Still, what I did play was simplistic fun that valued chaos over stealth, with middling results. The other two - the bulk of the game - weren't playable. What's happened here is: I've come away with thoughts, but they're thoughts on one of three modes that's the least useful one to have thoughts on. I spent some time with Crime Boss: Rockay City, the upcoming Payday-esque heist FPS that sees you tackle crime and murder in either singleplayer or co-op, all with nostalgia hits from characters played by Michael Madsen and Vanilla Ice. ![]() ![]() # load the libraries that we'll useįrom mutagen.mp3 import MP3 from mutagen.easyid3 import EasyID3 import mutagen.id3 from mutagen.id3 import ID3, TIT2, TIT3, TALB, TPE1, TRCK, TYER import glob import numpy as np Let’s first import the libraries that we’ll use, including a number of sub-routines from the mutagen library, which will allow us to read and edit mp3 meta-data (e.g. I put together my approach based on this very helpful StackOverflow response, which describes the basics of editing ID3 tags in Python using the mutagen library. Other software is available for this purpose, but I thought it would be an interesting problem to solve using Python. In the end, I wasn’t able to edit all the tags in the proper way using this program. I’ll mention that I first tried to fix the ID3 tags via Windows Media Player, but found the program extremely difficult to use for this purpose. While we are at it, we will also make sure that the songs are given the appropriate track number in the ID3 tag. Therefore, if we set the ‘albumartist’ tag (and the ‘album’ tag) to be identical for all songs on the compilation album, Google Play should be able to recognize the songs as belonging to the same album, and group them in the same album folder within the app. It’s doing this on the assumption that there might be multiple albums by different artists that shouldn’t be merged.” If this does not exist, it looks for ‘ARTIST.’ If you have a compilation album… and no ALBUMARTIST tag is set, it will split the album into as many copies as there are different artists. ![]() What meta-data does Google Play use to assign songs to albums?Īccording to this helpful Reddit post, Google Play first “looks for the ‘ALBUMARTIST’ tag first. ID3 tags are meta-data associated with mp3’s which allow “ information such as the title, artist, album, track number, and other information about the file to be stored in the file itself.” Essentially, the meta-data associated with the mp3 files on the compilation were originally set in such a way that the Google Play app could not figure out that all the songs belong on the same album. The heart of the problem, as mentioned above, is the ID3 tags attached to the mp3’s themselves. The end result was that, in the Google Play music app on my phone, the songs were represented in a number of different album folders, making it necessary to constantly switch between them if I wanted to listen to the compilation from front-to-back. Much to my dismay, the ID3 tags were formatted in such a way that Google Play did not recognize the 16 songs as belonging to the same album. I put the album on my phone in order to listen to it via Google Play, the built-in mp3 player on the Android system. I was given a compilation album (the first volume of the Punk-O-Rama series) in mp3 format. The goal will be to harmonize meta-data for all mp3 files which belong to a single album. Specifically, I’ll be using Python to edit the meta-data (e.g., the ID3 tags, which contain information on the artist, album, song, etc.) attached to mp3 files. In this post, we’ll still be dealing with data, but less on the analysis side and more on the management side. Typically, on this blog I write about data analysis. In this post, I’d like to do something a little bit different. |
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